
This new system is great at keeping immersion, but I did frequently misread a motion and deliver a wrong press. Unlike previous Quantic Dreams titles, some QTE’s aren’t explicitly stated, instead relying on in-game characters body movements to indicate the right direction to press. Besides these prompts, the screen is kept completely clear of any types of HUD elements. Every interaction is performed by deliberate movements, or button presses, of your mouse or controller.

Whether you are playing as Jodie or her otherworldly companion Aiden, the basics of gameplay remain the same. Gameplay unfolds through a series of quick-time events and exploration. Being that this was the first time I ever played the game I decided to experience the story in its original intended form. If you would like to experience Jodie’s story in chronological order a “Remix Mode” is available that has every event in the game take place chronologically. There is a deliberate reason as to why the story unfolds this way but I won’t spoil that for you all here in case you have yet to try the game out for yourself. Jodie’s life plays out of order with one chapter chronicling a moment later in her life and the next taking her back to childhood. In signature Quantic Dream style, Beyond: Two Souls plays out like an interactive movie and might just be my favorite outing by the company yet! Each chapter in the game covers a part of Jodie’s life from her childhood to teenage years and young adulthood.
